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Template for memory card game unreal engine12/23/2023 ![]() ![]() Webhooks section without any configured webhooksįrom the dropdown list, choose "WebHooks 1.2 Demo". Then at the bottom you will find the Webhooks section where you should create a new webhooks setup using the "Create a new Webhook" button. "MemoryDemo" example application as seen from the Realtime Dashboard Get your application's AppId from the Realtime Dashboard after free signup.Ĭopy your AppId from the dashboard and open the MemoryDemoScene.įind the "Scripts" GameObject and the MemoryGui component to set the "App Id".įrom the Realtime Dashboard, go to the management page of your application by clicking "Manage". You only need to load MemoryDemoScene and insert your own AppId in the Editor. This can be activated in the Dashboard and you can get the source on GitHub. ![]() On the server side, the reference implementation for asynchronous games is used. The client is available in the Unity SDK. It has matchmaking, shows "saved games", who's turn it is in those games and supports push notifications for inactive opponents. The Memory Demo is a fully working example of a simple two-player game that can be played asynchronously.
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